X was the Primary and really Only thing stopping me from playing that game. X into the game without going completely overboard.Īs someone who doesn't play many horror games solely because I am a big scaredy cat who is spooked easily: Mr. He operated under a pretty limiting ruleset, despite how pervasive he seemed, and Capcom sprinkled just enough Mr. And while I had problems with it, I didn't ultimately feel like it was overwhelming. There was legitimate pushback against the way Mr. ![]() Again, when sprinting away from a killing machine, feeling like the other enemies were unavoidable made things more frustrating than they probably should've been. Like, holy shit, they can grab you from miles away. And in the midst of being chased by an unkillable juggernaut, that mechanic made the experience really tiring. If I had bullets to spare from evasive play, zombies were much, much more resilient. It always felt to me like the game reacting artificially to my playstyle. Sometimes zombies took two shots to down. Dynamic health values between like enemies. ![]() X stuff itself was bad, but in my experience it pointed a serious floodlamp at the other parts of the Resident Evil 2 remake I didn't like at all. ![]() I'm somewhere in the middle but skew toward "yes." Reposting what I'd written yesterday in another thread:
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